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Thread Statistics | Show CCP posts - 14 post(s) |

Moac Tor
Cyber Core Stain Confederation
566
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Posted - 2016.06.05 21:23:43 -
[1] - Quote
Some feedback on carriers if CCP is still reading this:
1. Why do the capital neuts need to be so subpar at hitting anything below capital size? A standard 400M battleship has 220GJ capped every 48 seconds....
A standard heavy neut will cap any ship at 600GJ every 24 seconds, which works out at 1200GJ for an equivalent 48 seconds. That is over 5X better when using against a battleship! And it is a joke to even consider using it on anything below 400m.
It doesn't need to be this bad and should be on parity with the other neuts when using against other ships which are not capital class.
I don't like that it uses signature radius in the first place as no other cap warfare module calculates anything using sig radius. But if you are going to go with it then its sig resolution should be more like 2000m as opposed to 8000m.
2. The flex hardeners need to be better. The reason is that they promote skilful piloting and good gameplay. It is a good module in terms of making capital piloting more fun, so why make it so niche that they are going to be barely used over an energized membrane or invuln.
3. Heavy warp disruptor and scrambler (particularly the disruptor) need to give a greater range bonus. This is a heavy capital module, so make it feel like a capital module! Currently I can get greater range out of a faction disruptor or scram. The extra point bonus is nice but in the majority of cases is going to be useless. At least they won't gimp you though unlike the capital neuts.
4. Armour buffer fits seems to be a lot worse than shield fits. Especially considering that you are forgoing DDAs. Slave implants are required for parity with shield fits. I know there is going to be some slave equivalent implants for shields coming in the future which will widen this gap further. Why not increase the armour bonus from the 2500mm plates.
5. Now we have no triage module buffing active tanking to crazy levels, crystal implants should work with capital shield boosters and an armour equivalent should also be released for active armour fits.
So there is my opinion on the changes so far. The capital modules really should have had their own individual threads as they need a hell of a lot of work still.
I also think the networked sensor array needs a good look at although will need more testing before I can give a definitive opinion. From initial impressions though it needs to give more risk / reward type gameplay as currently it gives quite a small benefit (although in edge cases the fast lock can be overpowering) for very little risk.
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
566
|
Posted - 2016.06.05 21:45:30 -
[2] - Quote
Lugh Crow-Slave wrote:1 because they are only supposed to be used on capitals you can still fit heavy nuets. They should work on any ship. There is no reason why a module costing 250M and using 45x more PG should be inferior.
Lugh Crow-Slave wrote:2 they are nearlly as strong as a dead space mod what more do you want? They need a higher resist bonus. Hardly anyone is using them at the moment for good reason.
Lugh Crow-Slave wrote:3 the point is to hold supers with their high WCS not have range See point 1. If I am not fighting super carriers or titan (ie in the majority of cases) the extra WCS is useless.
Lugh Crow-Slave wrote:5a) carriers are built to buffer tank not active tank this is by design. I for one think it is a good choose and helps diversify them further. They give up being able to local rep for the ability to take remote ones
5b)... dreads and FAUX still exist so just no and they talked about and armor variant of crystal the same time they talked about shield slaves. I was thinking about this being useful mainly for dreads as active tanking a carrier is inferior to buffer tanking (although with crystals there may be a few edge cases in which active tanking a carrier becomes viable)
I haven't messed around with FAUX yet though so admittedly this could break some things in that respect. But for dreads and carriers they should work.
Lugh Crow-Slave wrote:the NSA is a replacement to atemt to replicate the initial goal of carriers not having to lock at all. this was because the UI just couldn't be made to work. Missed opportunity. They should make it a bit more interesting. Disallowing warp and perhaps increasing resist bonus or buffing some aspect of fighters would promote more risk / rewards type gameplay.
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
566
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Posted - 2016.06.05 22:38:39 -
[3] - Quote
Lugh Crow-Slave wrote:1 by that logic battle ship guns should be better against frigates than frig guns. all sizes of neuts have their uses by making it so the capital ones were not as strong against sub caps ccp only had to balance them against capitals allowing them to be much more powerful in their given role. 2.... again it's almost as strong as an x-type and can swap resistances. the reason no one uses them is because the x-type is still 4% better 3 just because you have no use for the tool doesn't mean there is an issue with the tool with the NSA by having it add resists you now must take away base resists of the hull making it almost mandatory to use this mod (to lock in smaller fleets and to tank in larger ones) right now it is a much bigger chose. removing the carriers ability to warp does very little balance wise. if you could not catch a carrier you do not deserve the carrier. On a more superficial level it removes the current theme of mobility the carriers have 1. Wrong. Currently a Heavy neut, medium neut, and small neut are all useful against all classes of ship. Heavy neuts to nuke out targets and then smaller neuts to keep the cap drained with the fast cycle time. The Capital neut is the only one that is useless against every ship except capitals.
2. The resist bonus isn't strong enough to make choosing it over a second Invuln or EANM viable. Only when you get onto the third you would consider using one.
3. They designed a tool that has a very limited use in the majority of situations and is overshadowed by sub capital modules.
4. Disallowing warp wouldn't impact on a carriers mobility if it stays on grid.
Again its just poor design, testing, and balancing on these modules.
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
566
|
Posted - 2016.06.05 23:00:12 -
[4] - Quote
Lugh Crow-Slave wrote:1. ... i said they each had their uses not that they were only useful against certain classes.
2 not if you are trying to use them as an adaptive but they are not meant to be used as adaptives
3. something niche isn't bad.
4 mobility isn't tied to the grid. besides if they disabled warp the null bears would cry so loud about their ratting ship being pointlessly nerfed it would be swapped right back
the design isn't poor just not what you want. balance is again fine none of the mods are over powered or under powered and each one has situations where they are more viable than their competitors. I am glad that you are happy with these modules and do not think the design is poor; but I will have to respectfully disagree with you there.
Modulated ECM Effects
An Alternative to Skill Trading
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Moac Tor
Cyber Core Stain Confederation
566
|
Posted - 2016.06.07 22:29:23 -
[5] - Quote
Justin Cody wrote:Carriers are dumb at the moment. HIC's despite the long scram are ridiculously vulnerable to being volleyed as are interdiction destroyers. I'm not sure if CCP has really addressed the N+1 situation that existed before properly. It was a good start...but now people are forced into over-sized prop mods since fighters can do 11-15k m/sec and volley interceptors -> Battleships.
I'm excited to abuse this before it gets nerfed. With a carrier you are extremely vulnrable to dreads. Literally one dread will ruin your 4-5 billion ISK carrier. I'm glad HICs are getting volleyed off the field, they were far too overpowered and with carriers being the new dominant force in subcapital warfare it levels this playing field out.
A well orchestrated small gang could still quite easily take down a carrier. Although with a dread it is literally as easy as hitting scram and pressing F1 and you can kiss goodbye to that carrier. I don't think people realise quite how easily a dreadnought will demolish a carrier in the current meta.
Modulated ECM Effects
An Alternative to Skill Trading
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